Showing posts with label Finances. Show all posts
Showing posts with label Finances. Show all posts

Tuesday, 8 November 2011

Player contracts

OK, this could be a biggie.

I am still working on the game engine and I do see one or two complaints about not enough shots going in or too many cards, for example. However, you won't see the changes to things like this dramatically as it would be unfair to make the changes too drastic but be assured, they parameters the game uses are being altered and monitored so that eventually it will get there.

However, whilst monitoring them I am trying to bring in the other features I feel are required. the biggest one being Player Contracts.

The end game is to remove player valuations from the game as I actually want a free market where people negotiate properly with no limits (barring perhaps an upper limit to stop stupidity). The reason valuations are there are to try and discourage cheating but contracts should stop all that - if I can get it right.

So, I'm starting to think about how to implement this. I have lots of ideas in my head but am looking for as much input as possible. I need it so that players won't be signing for clubs they don't want to play for as a definite requirement. By this, I mean top players won't play in the bottom leagues and poorer players won't always sign for clubs to never play (although there will be some players happy to pick up a pay cheque and do naff all else).

It also goes hand in hand with clubs finances and I perhaps need to have a wage bill limit per club that matches their division. This is possibly the only thing I am pretty sure of at the moment.

So before I go into depth about things I have considered already (as I don't want to sway thoughts a certain way), please let me have any thoughts you have about what you'd like to see with player contracts. Should players be allowed to sign a contract with a club within the last 30 weeks of their current one? How would you like negotiations to take place? Should players always sign for the biggest offer? Do I need to include signing on fees?

Any thoughts are welcome before I get started on this big change.

Thursday, 28 April 2011

Player wages

After some research I've come to the conclusion that the player wages are currently too low.

Therefore at the end of this season I will be implementing a new system to handle them. My long term aim is to have player contracts in the game but I need to get the figures right first before I can even contemplate this.

Therefore, below is what I am going to implement although any comments before the end of the season will be taken on board and it will possibly change because of this.

Firstly, I am going to stop correcting salaries on a weekly basis and they will just be calculated at the end of a season. This means that you can budget a bit better and promotions or relegations mean you have to offload or purchase players at once perhaps for the level you are at. this does sound more realistic even if not perfect.

The only variance here will be youth players who will be assigned a salary on promotion that will last until the season end.

At the end of a season the salaries are going to be based on all a players' skills as opposed to just their highest which is the case at the moment. they are also going to be generally higher overall and rounded up to values of £100. The maximum salary for a player will be £40,000. The current is £12,500. Players in their teens will be paid less than others and players between 20 and 23 will also be cut down but once reaching 24 they will be promoted to their maximum possible salary.

A player with skills of 60 for tackling, 69 for passing, 68 for heading, 60 for dribbling and 73 for shooting will currently earn around £9,000 just on the fact their shooting is 73 but this player should actually be paid more than somebody who has 75 for shooting and low values for the rest so in the new system will be paid around £25,000.

I appreciate this will cause more expense but then I have also remembered I lowered ticket prices because clubs were getting too much money. Once the salaries have been changed then I shall monitor again and ticket prices will probably also change. The end result will be a fairer balance.

Also, I'm contemplating giving clubs the offer to buy insurance for players, either individually or collectively. this would be in the format of paying a percentage of a players wage per week for insurance but then when they are injured (not suspended), the wage is not paid by you - although the insurance premium still will be. Any thoughts on this will be good.

Sunday, 28 February 2010

National cup prize money

My current task is to implement individual round prize money rather than just prize money to the winners and runners-up.

When I first built the game I planned on the reward to be the extra gate money but in 'real life' there is also increased prize money the further you get in the tournament so I am going to replicate this idea.

At the moment there is £2,500,000 to the winners and £1,000,000 to the runners-up. This is going to be removed and replace with a value per round.

I'm not sure what I will do in terms of the European tournaments yet but for the National cup rounds I am going to deliver the following prize money.

For winning the final: £2,000,000
For winning the semi-final: £1,000,000
For winning the quarter final: £400,000

Then the lower rounds depend on how many rounds there are before the quarters but it will vary between £20,000 and £200,000. I shall display the values on the cup schedule page.

Obviously this means there is more money coming into the game but the new youth academy will need funding once I bring it in and I shall be re-evaluating other aspects when I get the chance also - I'm just trying to give you a bit more to think about!

Tuesday, 1 September 2009

Sponsorship upgrade

I'm working on the sponsorship aspect of the game at the moment and thought I'd give you a brief idea of how it will work.

Gone will be the total randomness with every team having equal chance of good and bad deals and in will come a more structured set of offers.

When not sponsored, each team can have up to 3 new offers a week. You will get 4 weeks to accept or reject these offers so you can wait to see if a better offer comes in, although the longer you wait, the longer you have without any sponsorship money coming in.

There will also be 4 different types of company - International, national, regional and local each offering different amounts. International companies will offer the most for example. International companies will only want to sponsor teams that are in the major cup competitions (Euro and UEFA) also so the offers you get will depend on how your team is performing.

Finally there will be 2 kinds of offers - one will be a weekly payment for the duration of the sponsorship and one will be a lump sum up front.

Basically, you should get more offers and more options. The trick is to accept the right offers at the right time. If you are fighting for promotion do you wait until promoted to maybe get a better deal or take what you can get? Likewise, do you take an international offer just before you get knocked out of Europe?

I'm sure you'll agree that this new system will be much better and yet it will still be simple to accept offers - you'll also get a mail when new offers are there so you don't have to check the sponsorship screen all the time.