Tuesday, 11 August 2009

New scouting system

As you may be aware, I have completed the development of a new scouting system which will replace the current one which I feel is flawed in many ways (along with sponsorship, training etc etc - there's loads!)

I can't launch this yet because it only uses the new player skills as opposed to the single player rating but here a couple of screen shots for you to view.

This screen shot is as it will begin for all managers. No scouts hired and the options for each scout. You can see they all have a weekly cost associated to them and they can all do 1 report a week at this cost. Up to level 4 they will bring back a maximum of 30 players but levels 5 & 6 are 40 and 50 players respectively.

This next screen shot shows the situation after hiring a level 4 scout and selecting that you want him to do a level 4 report. Each scout can generate reports for every level up to the one they are being paid for. therefore you could hire a level 6 scout and he could perform level 4 reports every week should you wish.

Upon requesting the report the scout will instantly provide the information you have requested. If there are more than 30 (or 40/50) players found then it will be a random selection of those players matching the criteria specified.

Once the report has been generated, the scout can not be released or generate a new report until the next week. This is because you need to pay for the report and payment happens weekly.

I could make it so that reports happen instantly and they are paid for at the time. However, I feel that there needs to be some challenge as to what managers select for scouting and I don't want to give the teams with loads of money too much of an advantage.

There can be up to 5 scouts a week all at levels of the managers' choosing. Even if a scout does not run a report for a week, they will still need paying as in theory they are on your staff to use as you wish.